OBS 0.51.01 game capture bugfixes test build

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Jim

Jim
Developer
WARNING: This thread is an archived discussion of an old test build. Download the most recent version of OBS which incorporates these changes and more from https://obsproject.com/download

Testing out some bug fixes mostly for game capture, will add some additional fixes and changes later.

If you still have problems with acquiring any games, or especially if you have bugs with reacquiring or anything like that please post both %appdata%\obs\pluginData\captureHookLog.txt as well as a regular log, preferably in code tags if possible.

Also, I plan on trying to get some fixes in to make it compatible with other hooks (like dsfix, sweetfx, and such).

NOTE: D3D8 games and below are still not supported, but I will try to get them working in the (still somewhat distant) future

0.51.01 - Probably more stable than release - http://sourceforge.net/projects/obsproj ... p/download
  • Fixed bug with natural selection 2 not acquiring in windowed mode (finally, though I'm not sure if this could cause other games to not function correctly -- needs some more testing to be sure, though I'm fairly sure it's fine. fairly.). This may also fix some bugs with certain d3d9 games not working, not entirely sure yet.
  • Fixed bug with certain games not being capturable due to access restrictions (such as war thunder and some mmos)
  • Fixed some bugs with certain d3d9 games where they would not reacquire at all when changing resolution or display mode (fullscreen/windowed)
  • Fixed a bug where alt-tabbing back into a game and using hotkeys could cause it to capture a single frozen frame -- might fix other bugs as well related to alt-tabbing.
  • Fixed a bug where device source could crash when previewing
  • Added extensive logging to game capture and added log timestamps for both game capture and OBS
 

DAOWAce

Member
Jim said:
Oddly enough, as I mentioned in that thread, I have never had a problem with hooking into Dark Souls with either OBS or XSplit while using dsfix in fullscreen.

[I've taken notes of your tests -- thank you very much, I will take a look at it, I appreciate it, but yes I obviously wasn't happy, which means I will probably do something about it. Yes, I get it. I get it. For the love of all that's holy, I get it. ...Yes I am somewhat unhappy, I admit, but fortunately I can do something about it. But for now in this thread just focus on the bugfixes. In the mean time, I will take a look at it. I might be a little bitter. Just a tad. ...god I'm really sorry]
 

Kyosji

New Member
I will try this when I get home. Hopefully it will fix my black screen with Source based games.
 

Kyosji

New Member
Still can't get TF2 or any Source game to show.

Code:
D3D9 Present
DoD3D9GPUHook: opening intermediary texture failed, result = 2147942487
GL Present
DXGI Present

Code:
16:57:20: Open Broadcaster Software v0.51.01b (kamehameha test build) - 64bit ( ^ω^)
16:57:20: -------------------------------
16:57:20: CPU Name: AMD Phenom(tm) II X6 1055T Processor
16:57:20: CPU Speed: 2809MHz
16:57:20: Physical Memory:  16381MB Total, 11609MB Free
16:57:20: stepping id: 0, model 10, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
16:57:20: monitor 1: pos={0, 0}, size={1920, 1080}
16:57:20: Windows Version: 6.0 Build 6002 S
16:57:20: Aero is Enabled
16:57:20: ------------------------------------------
16:57:20: Adapter 1
16:57:20:   Video Adapter: AMD Radeon HD 7800 Series
16:57:20:   Video Adapter Dedicated Video Memory: 1046683648
16:57:20:   Video Adapter Shared System Memory: 4025577472
16:57:20: =====Stream Start: 2013-05-02, 16:57:20===============================================
16:57:20:   Multithreaded optimizations: On
16:57:20:   Base resolution: 1280x720
16:57:20:   Output resolution: 1280x720
16:57:20: ------------------------------------------
16:57:20: Loading up D3D10...
16:57:20: Playback device {0.0.0.00000000}.{dc0a0d31-d255-4f68-bd80-8bfca4225406}
16:57:20: ------------------------------------------
16:57:20: Using desktop audio input: Speakers (VIA High Definition Audio)
16:57:20: ------------------------------------------
16:57:20: Using auxilary audio input: Microphone (VIA High Definition Audio)
16:57:20: ------------------------------------------
16:57:20: Audio Encoding: MP3
16:57:20:     bitrate: 256
16:57:20: Using graphics capture
16:57:21: ------------------------------------------
16:57:21: Video Encoding: x264
16:57:21:     fps: 30
16:57:21:     width: 1280, height: 720
16:57:21:     preset: faster
16:57:21:     CBR: no
16:57:21:     CFR: no
16:57:21:     max bitrate: 1500
16:57:21:     buffer size: 1500
16:57:21:     quality: 8
16:57:21: ------------------------------------------
16:57:23: Using RTMP service: Twitch / Justin.tv
16:57:23:   Server selection: rtmp://live-mia.justin.tv/app
16:57:24: SO_SNDBUF was at 8192
16:57:24: SO_SNDBUF is now 65536
16:57:49: Total frames rendered: 837, number of frames that lagged: 6 (0.72%) (it's okay for some frames to lag)
16:57:49: RTMPPublisher::SocketLoop: Aborting due to bStopping
16:57:49: Number of times waited to send: 0, Waited for a total of 0 bytes
16:57:49: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:57:49: =====Stream End: 2013-05-02, 16:57:49=================================================
16:59:54: 
16:59:54: Profiler results:
16:59:54: 
16:59:54: ==============================================================
16:59:54: frame - [100%] [avg time: 3.735 ms] [avg calls per frame: 1] [children: 56.4%] [unaccounted: 43.6%]
16:59:54: | scene->Preprocess - [0.0803%] [avg time: 0.003 ms] [avg calls per frame: 1]
16:59:54: | video encoding and uploading - [56.3%] [avg time: 2.102 ms] [avg calls per frame: 1] [children: 55.6%] [unaccounted: 0.669%]
16:59:54: | | CopyResource - [0.321%] [avg time: 0.012 ms] [avg calls per frame: 0]
16:59:54: | | conversion to 4:2:0 - [1.02%] [avg time: 0.038 ms] [avg calls per frame: 0]
16:59:54: | | call to encoder - [53.8%] [avg time: 2.011 ms] [avg calls per frame: 0]
16:59:54: | | sending stuff out - [0.428%] [avg time: 0.016 ms] [avg calls per frame: 0]
16:59:54: ==============================================================
16:59:54:

I also researched the issue in the log about DoD3D9GPUHook and saw this post. viewtopic.php?f=5&t=3388

My version of d3d9.dll is the same as his. 6.0.6002.18005
 

Jim

Jim
Developer
that game capture hook log is for an older version -- the new one doesn't log like that, it logs similarly to the main log with timestamps, so that's definitely the wrong DLL in there, if I included the wrong dll or something let me know
 

Floatingthru

Community Helper
Never uninstalled War Thunder due to laziness so I decided to try it out. Appears to be working again in this new test build. Not sure if they patched it so it would work or it was this new dll. Window capture still gives this error though. Nonetheless people should be able to stream War Thunder in fullscreen now.

"Capture window 0x000A0584 invalid or changing, terminating capture"

Code:
2013-05-02, 17:28:40: we're booting up: 
17:28:40: (half life scientist) everything..  seems to be in order
17:28:40: D3D9 Present
17:28:40: D3D9EndScene called
17:28:40: found d3d9 present params for window: War Thunder 
17:28:40: D3DPRESENT_PARAMETERS {
17:28:40: 	BackBufferWidth: 1920
17:28:40: 	BackBufferHeight: 1080
17:28:40: 	BackBufferFormat: D3DFMT_A8R8G8B8
17:28:40: 	BackBufferCount: 2
17:28:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:28:40: 	MultiSampleQuality: 0
17:28:40: 	SwapEffect: D3DSWAPEFFECT_FLIPEX
17:28:40: 	hDeviceWindow: 1247016
17:28:40: 	Windowed: false
17:28:40: 	EnableAutoDepthStencil: false
17:28:40: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
17:28:40: 	Flags: None
17:28:40: 	FullScreen_RefreshRateInHz: 60
17:28:40: 	PresentationInterval: 1
17:28:40: };
17:28:40: successfully set up d3d9 hooks
17:28:40: D3D9PresentEx called
17:28:40: DoD3D9GPUHook: success17:28:40:  - d3d9ex17:28:40: 
17:28:40: DXGI Present
17:28:40: D3DSURFACE_DESC {
17:28:40: 	Format: D3DFMT_A8R8G8B8
17:28:40: 	Type: D3DRTYPE_SURFACE
17:28:40: 	Usage: D3DUSAGE_RENDERTARGET 
17:28:40: 	Pool: D3DPOOL_DEFAULT
17:28:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:28:40: 	MultiSampleQuality: 0
17:28:40: 	Width: 1920
17:28:40: 	Height: 1080
17:28:40: };
17:28:40: successfully capturing d3d9 frames via GPU
17:28:48: d3d9 capture terminated by the application
17:28:48: ---------------------- Cleared D3D9 Capture ----------------------
 

ball2hi

Member
I'm still getting memory leaks =\. I'm going to try uninstalling OBS Remote latest version and see if the memory leaks stop.
Code:
14:28:25: Open Broadcaster Software v0.51.01b (kamehameha test build) - 64bit ( ^ω^)
14:28:25: -------------------------------
14:28:25: CPU Name: AMD Athlon(tm) II X4 635 Processor
14:28:25: CPU Speed: 3335MHz
14:28:25: Physical Memory:  4094MB Total, 2729MB Free
14:28:25: stepping id: 2, model 5, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
14:28:25: monitor 1: pos={0, 0}, size={1920, 1080}
14:28:25: Windows Version: 6.1 Build 7601 S
14:28:25: Aero is Disabled
14:28:25: ------------------------------------------
14:28:25: Adapter 1
14:28:25:   Video Adapter: ATI Radeon HD 5670
14:28:25:   Video Adapter Dedicated Video Memory: 1066237952
14:28:25:   Video Adapter Shared System Memory: 1878257664
14:28:25: Using fixed low latency mode, factor 20
14:28:25: =====Stream Start: 2013-05-02, 14:28:25===============================================
14:28:25:   Multithreaded optimizations: On
14:28:25:   Base resolution: 1920x1080
14:28:25:   Output resolution: 852x480
14:28:25: ------------------------------------------
14:28:26: Loading up D3D10...
14:28:26: Playback device {0.0.0.00000000}.{50f213d2-c701-4aa8-a02c-c7219f06fb01}
14:28:26: ------------------------------------------
14:28:26: Using desktop audio input: Speakers (High Definition Audio Device)
14:28:26: ------------------------------------------
14:28:26: Using auxilary audio input: Microphone (High Definition Audio Device)
14:28:26: ------------------------------------------
14:28:26: Audio Encoding: AAC
14:28:26:     bitrate: 96
14:28:26: Using text output
14:28:26: Using graphics capture
14:28:27: ------------------------------------------
14:28:27: Video Encoding: x264
14:28:27:     fps: 30
14:28:27:     width: 852, height: 480
14:28:27:     preset: faster
14:28:27:     CBR: no
14:28:27:     CFR: no
14:28:27:     max bitrate: 1500
14:28:27:     buffer size: 4500
14:28:27:     quality: 9
14:28:27: ------------------------------------------
14:28:28: SharedTexCapture hooked
14:28:29: Using RTMP service: Twitch / Justin.tv
14:28:29:   Server selection: rtmp://live.justin.tv/app
14:28:30: SO_SNDBUF was at 8192
14:28:30: SO_SNDBUF is now 65536
15:20:08: GraphicsCaptureSource::NewCapture:  eliminating old capture
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
15:20:11: SharedTexCapture hooked
18:29:00: Total frames rendered: 432904, number of frames that lagged: 149 (0.03%) (it's okay for some frames to lag)
18:29:00: RTMPPublisher::SocketLoop: Aborting due to loop exit
18:29:00: Number of times waited to send: 4247, Waited for a total of 14599598 bytes
18:29:00: Number of b-frames dropped: 105 (0.024%), Number of p-frames dropped: 36 (0.0083%), Total 141 (0.033%)
18:29:00: =====Stream End: 2013-05-02, 18:29:00=================================================
19:05:59: 
19:05:59: Profiler results:
19:05:59: 
19:05:59: ==============================================================
19:05:59: frame - [100%] [avg time: 1.943 ms] [avg calls per frame: 1] [children: 95.3%] [unaccounted: 4.68%]
19:05:59: | scene->Preprocess - [0.257%] [avg time: 0.005 ms] [avg calls per frame: 1]
19:05:59: | video encoding and uploading - [95.1%] [avg time: 1.847 ms] [avg calls per frame: 1] [children: 89.8%] [unaccounted: 5.3%]
19:05:59: | | CopyResource - [1.03%] [avg time: 0.02 ms] [avg calls per frame: 0]
19:05:59: | | conversion to 4:2:0 - [6.69%] [avg time: 0.13 ms] [avg calls per frame: 0]
19:05:59: | | call to encoder - [78.7%] [avg time: 1.529 ms] [avg calls per frame: 0]
19:05:59: | | sending stuff out - [3.35%] [avg time: 0.065 ms] [avg calls per frame: 0]
19:05:59: ==============================================================
19:05:59: 
19:05:59: Memory Leaks Were Detected.
19:05:59:
 

seerius

New Member
cannot get it to capture game. says u need to run as admin... even though I am running everything as admin

Code:
21:44:39: Open Broadcaster Software v0.51.01b (kamehameha test build) - 64bit ( ^ω^)
21:44:39: -------------------------------
21:44:39: CPU Name: AMD FX(tm)-8150 Eight-Core Processor
21:44:39: CPU Speed: 3612MHz
21:44:39: Physical Memory:  16328MB Total, 13589MB Free
21:44:39: stepping id: 2, model 1, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
21:44:39: monitor 1: pos={0, 0}, size={1920, 1080}
21:44:39: monitor 2: pos={-1920, 0}, size={1920, 1080}
21:44:39: Windows Version: 6.1 Build 7601 S
21:44:39: Aero is Disabled
21:44:39: ------------------------------------------
21:44:39: Adapter 1
21:44:39:   Video Adapter: AMD Radeon HD 6900 Series
21:44:39:   Video Adapter Dedicated Video Memory: 2125156352
21:44:39:   Video Adapter Shared System Memory: 3997315072
21:44:39: =====Stream Start: 2013-05-02, 21:44:39===============================================
21:44:39:   Multithreaded optimizations: On
21:44:39:   Base resolution: 1920x1080
21:44:39:   Output resolution: 1280x720
21:44:39: ------------------------------------------
21:44:39: Loading up D3D10...
21:44:39: Playback device {0.0.0.00000000}.{aff06068-9da6-43e8-9457-1ce105339b7b}
21:44:39: ------------------------------------------
21:44:39: Using desktop audio input: Speakers (Logitech G930 Headset)
21:44:39: Using 7.1 surround speaker setup (experimental)
21:44:39: ------------------------------------------
21:44:39: Using auxilary audio input: Microphone (Logitech G930 Headset)
21:44:39: ------------------------------------------
21:44:39: Audio Encoding: AAC
21:44:39:     bitrate: 160
21:44:39: Using graphics capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:39: ------------------------------------------
21:44:39: Video Encoding: x264
21:44:39:     fps: 45
21:44:39:     width: 1280, height: 720
21:44:39:     preset: veryfast
21:44:39:     CBR: no
21:44:39:     CFR: no
21:44:39:     max bitrate: 5000
21:44:39:     buffer size: 1000
21:44:39:     quality: 10
21:44:39: ------------------------------------------
21:44:39: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:43: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:47: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:51: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:55: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:44:59: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:45:03: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:45:08: Capture window 0x00000000 invalid or changing, terminating capture
Warning -- GraphicsCaptureSource::BeginScene: OpenProcess failed, GetLastError = 5
21:45:12: Capture window 0x00000000 invalid or changing, terminating capture
21:45:12: Total frames rendered: 1460, number of frames that lagged: 10 (0.68%) (it's okay for some frames to lag)
21:45:12: =====Stream End: 2013-05-02, 21:45:12=================================================
21:45:46: =====Stream Start: 2013-05-02, 21:45:46===============================================
21:45:46:   Multithreaded optimizations: On
21:45:46:   Base resolution: 1920x1080
21:45:46:   Output resolution: 1280x720
21:45:46: ------------------------------------------
21:45:46: Loading up D3D10...
21:45:47: Playback device {0.0.0.00000000}.{aff06068-9da6-43e8-9457-1ce105339b7b}
21:45:47: ------------------------------------------
21:45:47: Using desktop audio input: Speakers (Logitech G930 Headset)
21:45:47: Using 7.1 surround speaker setup (experimental)
21:45:47: ------------------------------------------
21:45:47: Using auxilary audio input: Microphone (Logitech G930 Headset)
21:45:47: ------------------------------------------
21:45:47: Audio Encoding: AAC
21:45:47:     bitrate: 160
21:45:47: ------------------------------------------
21:45:47: Video Encoding: x264
21:45:47:     fps: 45
21:45:47:     width: 1280, height: 720
21:45:47:     preset: veryfast
21:45:47:     CBR: no
21:45:47:     CFR: no
21:45:47:     max bitrate: 5000
21:45:47:     buffer size: 1000
21:45:47:     quality: 10
21:45:47: ------------------------------------------
21:45:56: Total frames rendered: 444, number of frames that lagged: 1 (0.23%) (it's okay for some frames to lag)
21:45:56: =====Stream End: 2013-05-02, 21:45:56=================================================
21:46:27: =====Stream Start: 2013-05-02, 21:46:27===============================================
21:46:27:   Multithreaded optimizations: On
21:46:27:   Base resolution: 1920x1080
21:46:27:   Output resolution: 1280x720
21:46:27: ------------------------------------------
21:46:28: Loading up D3D10...
21:46:28: Playback device {0.0.0.00000000}.{aff06068-9da6-43e8-9457-1ce105339b7b}
21:46:28: ------------------------------------------
21:46:28: Using desktop audio input: Speakers (Logitech G930 Headset)
21:46:28: Using 7.1 surround speaker setup (experimental)
21:46:28: ------------------------------------------
21:46:28: Using auxilary audio input: Microphone (Logitech G930 Headset)
21:46:28: ------------------------------------------
21:46:28: Audio Encoding: AAC
21:46:28:     bitrate: 160
21:46:28: ------------------------------------------
21:46:28: Video Encoding: x264
21:46:28:     fps: 45
21:46:28:     width: 1280, height: 720
21:46:28:     preset: veryfast
21:46:28:     CBR: no
21:46:28:     CFR: no
21:46:28:     max bitrate: 5000
21:46:28:     buffer size: 1000
21:46:28:     quality: 10
21:46:28: ------------------------------------------
21:46:32: Total frames rendered: 163, number of frames that lagged: 1 (0.61%) (it's okay for some frames to lag)
21:46:32: =====Stream End: 2013-05-02, 21:46:32=================================================
21:46:55: 
21:46:55: Profiler results:
21:46:55: 
21:46:55: ==============================================================
21:46:55: frame - [100%] [avg time: 2.022 ms] [avg calls per frame: 1] [children: 68.9%] [unaccounted: 31.1%]
21:46:55: | scene->Preprocess - [0%] [avg time: 0 ms] [avg calls per frame: 1]
21:46:55: | video encoding and uploading - [68.9%] [avg time: 1.394 ms] [avg calls per frame: 1] [children: 57.4%] [unaccounted: 11.5%]
21:46:55: | | CopyResource - [0.396%] [avg time: 0.008 ms] [avg calls per frame: 0]
21:46:55: | | conversion to 4:2:0 - [0.198%] [avg time: 0.004 ms] [avg calls per frame: 0]
21:46:55: | | call to encoder - [56.8%] [avg time: 1.148 ms] [avg calls per frame: 0]
21:46:55: | | sending stuff out - [0.0495%] [avg time: 0.001 ms] [avg calls per frame: 0]
21:46:55: ==============================================================
21:46:55:
 

Kyosji

New Member
Ok, maybe i'm not understanding what's going on. In the downlaod for the 0.51.01 all I had was a compressed file with 2 folders. One said 32-bit, one said 64-bit. There was no installation file, just the program. That was what I was using. Was there a way of installing this new version?

Also, I just pasted '%appdata%\obs\pluginData\captureHookLog.txt' in start -> run, and that was the hook file it gave me.

Am I doing something wrong?
 

Jim

Jim
Developer
kyosji - hm, very strange. perhaps it didn't work? because that was definitely the wrong version of game capture there
 

Kyosji

New Member
The file you had. Was there any installation involved? It had 2 folders in the file. one said 64 bit, the other 32. I uninstalled OBS 0.51b, then opened the 64 bit folder. Inside I didn't see an installation file, but it had the program itself in it. I just double clicked the program and it came up just like OBS usually did when I had it installed. It seemed odd considering I had to instal the previous version and this one seemed to be a stand alone.
 

ThoNohT

Developer
Test builds never have an installer. Your capturehook log was from an older version. Basically, the test version you started didn't write a new one, or you have simply opened an older version of the hook log.
 

Kyosji

New Member
That is really odd then, considering I uninstalled the old version prior to running one in this file.

Is there an instruction on how to do a complete uninstall (temp files/hidden folders/etc)? I ask because I did notice that even after uninstalling the beta and restarting my system, when I launched the 0.51.01 from the above link, all of my old settings were still there down to my active source.
 

XeiZ

Member
Just delete the %appdata%/obs folder. (not appdata lol, just the obs folder there)
Be aware that every setting is gone then though.
 

mrradicaled

New Member
I am having issues with the latest stable and beta builds. Game Capture will not pick up ArmAII AO even when I assign permission and administrative rights to all users.

The ArmA outright will not be recognized by OBS.. but I have been using it successfully just recently. I run OBS without admin rights to see what is kicked out and compare it after I run OBS with admin rights and Arma is always the problem with OBS saying it needs admin rights.

Code:
13:06:23: Open Broadcaster Software v0.51.01b (kamehameha test build) - 64bit ( ^ω^)
13:06:23: -------------------------------
13:06:23: CPU Name: AMD Phenom(tm) II X4 965 Processor
13:06:23: CPU Speed: 3422MHz
13:06:23: Physical Memory:  8189MB Total, 6185MB Free
13:06:23: stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
13:06:23: monitor 1: pos={0, 0}, size={1920, 1200}
13:06:23: Windows Version: 6.1 Build 7601 S
13:06:23: Aero is Disabled
13:06:23: ------------------------------------------
13:06:23: Adapter 1
13:06:23:   Video Adapter: NVIDIA GeForce GTX 560 
13:06:23:   Video Adapter Dedicated Video Memory: 1025966080
13:06:23:   Video Adapter Shared System Memory: 3220779008
13:06:23: =====Stream Start: 2013-05-03, 13:06:23===============================================
13:06:23:   Multithreaded optimizations: On
13:06:23:   Base resolution: 1280x720
13:06:23:   Output resolution: 1280x720
13:06:23: ------------------------------------------
13:06:23: Loading up D3D10...
13:06:23: Playback device Default
13:06:23: ------------------------------------------
13:06:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
13:06:23: ------------------------------------------
13:06:23: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:06:23: ------------------------------------------
13:06:23: Audio Encoding: MP3
13:06:23:     bitrate: 128
13:06:23: Using graphics capture
13:06:23: ------------------------------------------
13:06:23: Video Encoding: x264
13:06:23:     fps: 30
13:06:23:     width: 1280, height: 720
13:06:23:     preset: veryfast
13:06:23:     CBR: yes
13:06:23:     CFR: yes
13:06:23:     max bitrate: 2750
13:06:23: ------------------------------------------
13:06:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:06:27:   New Scene
13:06:28: Using bitmap image
13:06:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:06:28:   New Scene
13:06:28: Using bitmap image
13:06:28: Using text output
13:06:28: Using bitmap image
13:06:28: Using Window Capture
13:06:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:06:32:   New Scene
13:06:32: Using graphics capture
13:06:35: Total frames rendered: 373, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
13:06:35: Total duplicated frames: 0 (0.00%)
13:06:35: =====Stream End: 2013-05-03, 13:06:35=================================================
13:06:37: 
13:06:37: Profiler results:
13:06:37: 
13:06:37: ==============================================================
13:06:37: frame - [100%] [avg time: 2.516 ms] [avg calls per frame: 1] [children: 81.2%] [unaccounted: 18.8%]
13:06:37: | scene->Preprocess - [6.4%] [avg time: 0.161 ms] [avg calls per frame: 1]
13:06:37: | video encoding and uploading - [74.8%] [avg time: 1.882 ms] [avg calls per frame: 1] [children: 74.5%] [unaccounted: 0.318%]
13:06:37: | | CopyResource - [0.795%] [avg time: 0.02 ms] [avg calls per frame: 0]
13:06:37: | | conversion to 4:2:0 - [0.278%] [avg time: 0.007 ms] [avg calls per frame: 0]
13:06:37: | | call to encoder - [73.4%] [avg time: 1.846 ms] [avg calls per frame: 0]
13:06:37: | | sending stuff out - [0.0397%] [avg time: 0.001 ms] [avg calls per frame: 0]
13:06:37: ==============================================================
13:06:37:

Code:
2013-05-03, 12:57:53: we're booting up: 
12:57:53: (half life scientist) everything..  seems to be in order
12:57:53: DXGI Present
12:57:53: DXGI: Found D3D 10
12:57:53: setting up d3d10 data
12:57:53: ---------------------- Cleared D3D10 Capture ----------------------
12:57:53: found dxgi format (dx10) of: 87, size: {824, 406}, multisampled: false
12:57:53: DoD3D10Hook: success
 

Jim

Jim
Developer
see I'm super glad I added timestamps on to the logs now, because the timestamps for those two logs don't match up; meaning the time in which that particular game capture occurred was at 12:57, while that log for OBS itself loaded up at 13:06, so they're for different sessions. I need the matching sessions if possible
 

dodgepong

Administrator
Forum Admin
Is it possible that the capture hook log didn't get updated upon the later run of OBS due to the administrator problem he reported? Or should it always be generated even with administrator access problems?
 

mrradicaled

New Member
the game capture log was from the last successful capture I had.. it just quit working, and I'd watch to log again after every stream and it doesn't change- OBS is just flat out not "seeing"/acknowledging the Arma 2 OA game.

Yesterday.. I streamed for 5 hours; no problems.. and today.. I just keep seeing that annoying message about admin rights.
 
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