Question / Help Help setting up my stream

Fainnn

New Member
Hello and thank you in advance for anyone that helps me. I am brand new to streaming so I need some help setting up everything. The game I want to stream is League of Legends which is not a high FPS game. I was wondering what resolution I could play on and what should be my Max Bitrate and my Buffer Size. I will provide you with mt internet speed and some of my specs. If you need anything else please leave a comment and I will try my best to find that for you. One last thing is I am not anal about top notch quality. I know I don't have the best computer so 480P is perfect for me. I just want to stream where I am not lagging in game and at the same time my stream is smooth without pauses or stutters.

Internet Speed - http://imgur.com/avSqZ4p

Specs-
Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz 3.17 GHz
Installed Memory (RAM) 4.00 GB
System Type: 64-Bit Operating System
Graphics card AMD Radeon HD 6800 Series
 

Fainnn

New Member
dodgepong said:
http://obsproject.com/estimator

The best way to stream LoL is to set up 2 scenes. In the first scene, have a Window Capture of the LoL client, and in the second scene, have a Game Capture of the actual LoL game. Then use the Simple Scene Switcher to automatically swap between them: viewtopic.php?f=11&t=1785
When I did the Estimator it said:

Recommended max bitrate: 4
Recommended buffer size: 2

Does that mean legit put 2 and 4 in as the max bitrate and buffer size? Or 4000 by 2000? or what does that mean
 

FerretBomb

Active Member
Depends on what you put in for your connection values, in the Estimator. It's expecting kbps. If you plugged in mbps, that's what you'd get.

Run a 6MB test at http://testmy.net/upload to determine what kind of constant throughput you actually have. ISPs and Speedtest.net rate on 'dead file' transfer rate most times, while streaming (and multiplayer game network communications) rely on constant throughput. Dead file rates can spike well above and drop well below your 'rated' speed, so long as it averages out in the end.

For example, I'm on a 5mbps rated upload connection, speedtest tells me I get 5mbps, but the stream looks like crap, I drop frames all over, my ping goes through the roof and I rubber-band/teleport all over when playing an MMO. Testmy shows that I only actually get between 2.8 and 3.2mbps constant throughput. So I back it down from that to 2.5 (2500kbps) both to stay well within that rate, and to leave a good slice of throughput for any game network comms or network congestion/fluctuation. Result, smooth stream and smooth in-game performance.
 

Fainnn

New Member
FerretBomb said:
Depends on what you put in for your connection values, in the Estimator. It's expecting kbps. If you plugged in mbps, that's what you'd get.

Run a 6MB test at http://testmy.net/upload to determine what kind of constant throughput you actually have. ISPs and Speedtest.net rate on 'dead file' transfer rate most times, while streaming (and multiplayer game network communications) rely on constant throughput. Dead file rates can spike well above and drop well below your 'rated' speed, so long as it averages out in the end.

For example, I'm on a 5mbps rated upload connection, speedtest tells me I get 5mbps, but the stream looks like crap, I drop frames all over, my ping goes through the roof and I rubber-band/teleport all over when playing an MMO. Testmy shows that I only actually get between 2.8 and 3.2mbps constant throughput. So I back it down from that to 2.5 (2500kbps) both to stay well within that rate, and to leave a good slice of throughput for any game network comms or network congestion/fluctuation. Result, smooth stream and smooth in-game performance.
So I did that test with 6MB and I came out with 3mbps. So what would be some good bitrate and buffer size amounts? And one other thing. I never have problems in game with lag. Or random FPS drops. I always have 60 FPS BUT sometimes i do go down to 55 FPS when streaming but that is nothing. My stream looks OKAY but will lag a lot but I am not lagging personally.
 

FerretBomb

Active Member
I would run a few more to make sure the result is stable; if so, I would go with 2700 or 2800kbps for bitrate and buffer.

The lag, you'll need to post a log from a streaming session to figure out what's causing it. Most likely is if you're using a Monitor Capture; it's the slowest/laggiest capture mode and will stall everything else.
 

Fainnn

New Member
I can't find a resolution that fits my whole screen unless I do 1600 X 1200 and when I do that i have in game lag... everything else i try never fits the screen..
 

Krazy

Town drunk
FerretBomb said:
I would run a few more to make sure the result is stable; if so, I would go with 2700 or 2800kbps for bitrate and buffer.

The lag, you'll need to post a log from a streaming session to figure out what's causing it. Most likely is if you're using a Monitor Capture; it's the slowest/laggiest capture mode and will stall everything else.


I would actually go no higher than 2500 bitrate. In my experience LoL is a bit of a bandwith hog. You'll want to leave room to be safe. 2500 bitrate for a downscaled 1600x1200 source should be more than sufficient.
 

Bladees

Member
i had same processor as You and geforce gt 9600 thats my results of stream -> http://www.twitch.tv/bladees/c/1851558

I overclocked e8500 with stock cooling to 3,6 GHz with max temps was 70
preset was ultrafast resolution like 720p but i had 16:10 monitor i dont remember resolution that was 1680x1050 or something like that i streamed lol downscaled by 1,5x i streamed it on 30 fps as You can see i had 60+ fps ingame
That's why i love OBS it dont slow my cpu as xsplit ;]
 
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