Question / Help Game capture doesn't work.

Isaakske

New Member
Hello.
So let's jump straight into it, I'm trying to livestream BO II (Call of Duty Black Ops 2), I add a Game Capture, link it to the game. I get the game. I click on something in the game, the recorder freezes on the point where I do something ingame. Doesn't matter wether the game is in windowed, windowed fullscreen or fullscreen.
Sometimes I get nothing but a black screen, not even the first few frames of the game before it freezes ...
Aero is disabled, otherwise it laggs way too hard.
I7-3770K @4.7Ghz
GTX 680 2GB
Any help ?
I tried using both the stable build and the beta toast build, same results. When I add the gamecapture while preieuwing, I get the frames, but freezes as soon as I even move my cursor ingame. When I add the gamecapture before previeuwing, I get a black screen.
Logfile :
Code:
16:17:54: Open Broadcaster Software v0.52.05b powdered toast build - 64bit ( ^ω^)
16:17:54: -------------------------------
16:17:54: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
16:17:54: CPU Speed: 3500MHz
16:17:54: Physical Memory:  16327MB Total, 12802MB Free
16:17:54: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
16:17:54: monitor 1: pos={0, 0}, size={1920, 1080}
16:17:54: Windows Version: 6.1 Build 7601 S
16:17:54: Aero is Disabled
16:17:54: -------------------------------
16:17:54: OBS Modules:
16:17:54: Base Address     Module
16:17:54: 000000003F310000 OBS.exe
16:17:54: 00000000F71C0000 OBSApi.dll
16:17:54: 00000000F7580000 DShowPlugin.dll
16:17:54: 00000000F7550000 GraphicsCapture.dll
16:17:54: 00000000F7530000 NoiseGate.dll
16:17:54: ------------------------------------------
16:17:54: Adapter 1
16:17:54:   Video Adapter: NVIDIA GeForce GTX 680
16:17:54:   Video Adapter Dedicated Video Memory: 2091581440
16:17:54:   Video Adapter Shared System Memory: 2147479552
16:17:54: =====Stream Start: 2013-06-21, 16:17:54===============================================
16:17:54:   Multithreaded optimizations: On
16:17:54:   Base resolution: 1280x720
16:17:54:   Output resolution: 1280x720
16:17:54: ------------------------------------------
16:17:54: Loading up D3D10...
16:17:54: Playback device Default
16:17:54: ------------------------------------------
16:17:54: Using desktop audio input: Line 1 (Virtual Audio Cable)
16:17:54: ------------------------------------------
16:17:54: Audio Encoding: AAC
16:17:54:     bitrate: 256
16:17:54: Using graphics capture
16:17:54: ------------------------------------------
16:17:54: Video Encoding: x264
16:17:54:     fps: 60
16:17:54:     width: 1280, height: 720
16:17:54:     preset: veryfast
16:17:54:     CBR: yes
16:17:54:     CFR: no
16:17:54:     max bitrate: 2200
16:17:54: ------------------------------------------
16:17:54: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
16:17:54: 
16:17:54: Profiler result for the last frame:
16:17:54: ==============================================================
16:17:54: frame - [time: 17.98 ms (cpu time: 15.6 ms)]
16:17:54: | scene->Preprocess - [time: 0.001 ms (cpu time: 0 ms)]
16:17:54: | video encoding and uploading - [time: 0.001 ms (cpu time: 0 ms)]
16:17:54: ==============================================================
16:17:54: 
16:18:02: Total frames rendered: 503, number of frames that lagged: 1 (0.20%) (it's okay for some frames to lag)
16:18:02: =====Stream End: 2013-06-21, 16:18:02=================================================
16:18:21: 
16:18:21: Profiler results:
16:18:21: 
16:18:21: ==============================================================
16:18:21: frame - [100%] [avg time: 1.519 ms (cpu time: avg 1.178 ms, total 592.803 ms)] [avg calls per frame: 1] [children: 78.7%] [unaccounted: 21.3%]
16:18:21: | scene->Preprocess - [0.0658%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:18:21: | video encoding and uploading - [78.7%] [avg time: 1.195 ms (cpu time: avg 0.837 ms, total 421.202 ms)] [avg calls per frame: 1] [children: 78.1%] [unaccounted: 0.592%]
16:18:21: | | CopyResource - [0.922%] [avg time: 0.014 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:18:21: | | conversion to 4:2:0 - [0.527%] [avg time: 0.008 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:18:21: | | call to encoder - [76.6%] [avg time: 1.164 ms (cpu time: avg 0.837 ms, total 421.202 ms)] [avg calls per frame: 0]
16:18:21: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:18:21: | Convert444Threads - [2.05e+003%] [avg time: 31.144 ms (cpu time: avg 0.775 ms, total 390.002 ms)] [avg calls per frame: 1]
16:18:21: ==============================================================
16:18:21:
P.S. At the moment I use softwarecapture, but it records let's say google chrome when I open it, and I remember some guy on youtube saying that when you use gamecapture, it will always capture the game, and the game only, doesn't matter what you open.

Thanks in advance :)
 

Krazy

Town drunk
If you want that same functionality with Window Capture, make sure you leave Aero enabled.
 

Isaakske

New Member
Krazy said:
If you want that same functionality with Window Capture, make sure you leave Aero enabled.
Creates huge lagg, doesn't matter which settings the game or OBS are on, equal lagg on highest and lowest settings boh1
 
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