Game Capture crashes OBS

Discussion in 'Bug Reports' started by C4nt3r, Mar 12, 2013.

  1. C4nt3r Member

    Hi all,

    I'm trying to tune the configuration to get a smooth streaming.

    I readed "Game Capture" is the best option, and I'm trying to test it, but OBS crash. WIth Monitor capturing all works fine, but Game Capture got me this crash report.

    With this options, (without admin rights), game (Airmech played from Steam) crashed.

    Open Broadcaster Software v0.472b - 64bit ( ^ω^)
    -------------------------------
    CPU Name: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
    CPU Speed: 2294MHz
    Physical Memory: 3947MB Total, 972MB Free
    stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
    monitor 1: pos={0, 0}, size={1920, 1080}
    monitor 2: pos={-1366, 0}, size={1366, 768}
    Windows Version: 6.1 Build 7601 S
    Aero is Enabled
    ------------------------------------------
    Adapter 1
    Video Adapter: NVIDIA GeForce GT 540M
    Video Adapter Dedicated Video Memory: 2112421888
    Video Adapter Shared System Memory: 1801379840
    ------------------------------------------
    Adapter 2
    Video Adapter: NVIDIA GeForce GT 540M
    Video Adapter Dedicated Video Memory: 2112421888
    Video Adapter Shared System Memory: 1801379840
    =====Stream Start=====================================================================
    Multithreaded optimizations: On
    Base resolution: 1920x1080
    Output resolution: 1280x720
    ------------------------------------------
    Loading up D3D10...
    Playback device {0.0.0.00000000}.{2fbf0ca2-7546-4531-860f-dfc1cef6c27b}
    ------------------------------------------
    Using desktop audio input: Altavoces (Realtek High Definition Audio)
    ------------------------------------------
    Using auxilary audio input: Micrófono (Realtek High Definition Audio)
    ------------------------------------------
    Audio Encoding: AAC
    bitrate: 128
    ------------------------------------------
    device: 1.3M HD WebCam,
    device id \\?\usb#vid_04f2&pid_b23d&mi_00#7&34be53fb&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 1280x1024 - 1280x1024, fps: 9-9, fourCC: 'YUY2'

    Using directshow input
    Using Monitor Capture
    x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
    x264: profile High, level 3.1
    ------------------------------------------
    Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 6
    ------------------------------------------
    Total frames rendered: 128, number of frames that lagged: 128 (100.00%) (it's okay for some frames to lag)
    x264: frame I:1 Avg QP:11.00 size: 1002
    x264: frame P:28 Avg QP:13.46 size: 312
    x264: frame B:74 Avg QP:14.75 size: 47
    x264: consecutive B-frames: 2.9% 1.9% 5.8% 89.3%
    x264: mb I I16..4: 100.0% 0.0% 0.0%
    x264: mb P I16..4: 0.2% 0.1% 0.0% P16..4: 0.5% 0.2% 0.1% 0.0% 0.0% skip:98.9%
    x264: mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.1% 0.0% 0.0% direct: 0.0% skip:99.9% L0:39.0% L1:52.4% BI: 8.6%
    x264: 8x8 transform intra:3.3% inter:27.8%
    x264: coded y,uvDC,uvAC intra: 2.5% 2.3% 0.4% inter: 0.1% 0.1% 0.0%
    x264: i16 v,h,dc,p: 96% 2% 2% 0%
    x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 51% 10% 20% 1% 3% 4% 4% 3% 3%
    x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 25% 34% 24% 2% 2% 1% 7% 1% 3%
    x264: i8c dc,h,v,p: 96% 2% 2% 0%
    x264: Weighted P-Frames: Y:7.1% UV:0.0%
    x264: kb/s:14.97
    =====Stream End=======================================================================
    =====Stream Start=====================================================================
    Multithreaded optimizations: On
    Base resolution: 1920x1080
    Output resolution: 1280x720
    ------------------------------------------
    Loading up D3D10...
    Playback device {0.0.0.00000000}.{2fbf0ca2-7546-4531-860f-dfc1cef6c27b}
    ------------------------------------------
    Using desktop audio input: Altavoces (Realtek High Definition Audio)
    ------------------------------------------
    Using auxilary audio input: Micrófono (Realtek High Definition Audio)
    ------------------------------------------
    Audio Encoding: AAC
    bitrate: 128
    ------------------------------------------
    device: 1.3M HD WebCam,
    device id \\?\usb#vid_04f2&pid_b23d&mi_00#7&34be53fb&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-30, fourCC: 'YUY2'

    Using directshow input
    Using graphics capture
    Warning -- GraphicsCaptureSource::BeginScene: Failed to inject library, error code = -5
    x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
    x264: profile High, level 3.1
    ------------------------------------------
    Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 6
    ------------------------------------------
    Total frames rendered: 333, number of frames that lagged: 1 (0.30%) (it's okay for some frames to lag)
    x264: frame I:2 Avg QP:17.22 size: 2740
    x264: frame P:74 Avg QP:28.34 size: 67
    x264: frame B:219 Avg QP:25.74 size: 37
    x264: consecutive B-frames: 1.0% 0.0% 0.0% 99.0%
    x264: mb I I16..4: 93.9% 4.8% 1.2%
    x264: mb P I16..4: 0.0% 0.0% 0.0% P16..4: 0.2% 0.0% 0.0% 0.0% 0.0% skip:99.7%
    x264: mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.0% 0.0% 0.0% direct: 0.0% skip:100.0% L0:50.0% L1:50.0% BI: 0.0%
    x264: 8x8 transform intra:4.9% inter:15.0%
    x264: coded y,uvDC,uvAC intra: 3.6% 3.7% 0.6% inter: 0.0% 0.0% 0.0%
    x264: i16 v,h,dc,p: 96% 1% 2% 1%
    x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 30% 17% 31% 4% 4% 3% 5% 2% 3%
    x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 37% 16% 18% 4% 5% 6% 8% 3% 3%
    x264: i8c dc,h,v,p: 95% 2% 3% 0%
    x264: Weighted P-Frames: Y:0.0% UV:0.0%
    x264: kb/s:15.16
    =====Stream End=======================================================================

    Profiler results:

    ==============================================================
    frame - [100%] [avg time: 22.127 ms] [avg calls per frame: 1] [children: 95.4%] [unaccounted: 4.59%]
    | scene->Preprocess - [85.7%] [avg time: 18.953 ms] [avg calls per frame: 1]
    | video encoding and uploading - [9.75%] [avg time: 2.158 ms] [avg calls per frame: 1] [children: 7.75%] [unaccounted: 2.01%]
    | | CopyResource - [0.0994%] [avg time: 0.022 ms] [avg calls per frame: 0]
    | | conversion to 4:2:0 - [0.19%] [avg time: 0.042 ms] [avg calls per frame: 0]
    | | call to encoder - [7.45%] [avg time: 1.649 ms] [avg calls per frame: 0]
    | | sending stuff out - [0.00452%] [avg time: 0.001 ms] [avg calls per frame: 0]
    ==============================================================

    Here, with admin rights, then, OBS crashes, here the log

    Open Broadcaster Software v0.472b - 64bit ( ^ω^)
    -------------------------------
    CPU Name: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
    CPU Speed: 2294MHz
    Physical Memory: 3947MB Total, 1147MB Free
    stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
    monitor 1: pos={0, 0}, size={1920, 1080}
    monitor 2: pos={-1366, 0}, size={1366, 768}
    Windows Version: 6.1 Build 7601 S
    Aero is Enabled
    ------------------------------------------
    Adapter 1
    Video Adapter: NVIDIA GeForce GT 540M
    Video Adapter Dedicated Video Memory: 2112421888
    Video Adapter Shared System Memory: 1801379840
    ------------------------------------------
    Adapter 2
    Video Adapter: NVIDIA GeForce GT 540M
    Video Adapter Dedicated Video Memory: 2112421888
    Video Adapter Shared System Memory: 1801379840
    =====Stream Start=====================================================================
    Multithreaded optimizations: On
    Base resolution: 1920x1080
    Output resolution: 1280x720
    ------------------------------------------
    Loading up D3D10...
    Playback device {0.0.0.00000000}.{2fbf0ca2-7546-4531-860f-dfc1cef6c27b}
    ------------------------------------------
    Using desktop audio input: Altavoces (Realtek High Definition Audio)
    ------------------------------------------
    Using auxilary audio input: Micrófono (Realtek High Definition Audio)
    ------------------------------------------
    Audio Encoding: AAC
    bitrate: 128
    ------------------------------------------
    device: 1.3M HD WebCam,
    device id \\?\usb#vid_04f2&pid_b23d&mi_00#7&34be53fb&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, fps: 15-30, fourCC: 'YUY2'

    Using directshow input
    Using graphics capture
    x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
    x264: profile High, level 3.1
    ------------------------------------------
    Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 6
    ------------------------------------------
    SharedTexCapture hooked

    With this crash report
    OBS has encountered an unhandled exception and has terminated. If you are able to
    reproduce this crash, please submit this crash report on the forums at
    http://www.obsproject.com/ - include the contents of this crash log and the
    minidump .dmp file (if available) as well as your regular OBS log files and
    a description of what you were doing at the time of the crash.

    This crash appears to have occured in the 'c:\windows\system32\nvumdshimx.dll' module.

    **** UNHANDLED EXCEPTION: c0000005
    Fault address: 000007FEF8D38FDE (c:\windows\system32\nvumdshimx.dll)
    OBS version: Open Broadcaster Software v0.472b
    Windows version: 6.1 (Build 7601) Service Pack 1

    Crashing thread stack trace:
    Stack EIP Arg0 Arg1 Arg2 Arg3 Address
    000000000D16F550 000007FEF8D38FDE 00000000004F3870 0000000000511710 000000003F800000 0000000000000000 nvumdshimx.dll!0x7fef8d38fde
    000000000D16F590 000007FEEF16F81C 000000000F0F0F0F 000007FEFA22343A 408C200042B40000 0000000044DC0000 d3d11.dll!0x7feef16f81c
    000000000D16F650 000000013FF2FA77 00000000C4798000 00000000C4798000 00000000C4798000 0000000000000000 obs.exe!D3D10Texture::ReleaseSync+0x17
    000000000D16F680 000007FEFA22436A 0000000000171600 0000000000171600 0000000000163E80 0000000002737000 graphicscapture.dll!SharedTexCapture::UnlockTexture+0x1a
    000000000D16F6B0 000007FEFA2239A5 42B4000043200000 0000000000000001 0000000000000000 4487000044F00000 graphicscapture.dll!GraphicsCaptureSource::Render+0x505
    000000000D16F7E0 000007FEF9F73A1A 0000000000000001 0000000000000000 0000000000000000 0000000000000000 obsapi.dll!Scene::Render+0x8a
    000000000D16F810 000000013FF4BFDD 0000002C29725D01 0000000000000001 0000000000000001 0000000000000001 obs.exe!OBS::MainCaptureLoop+0xbbd
    000000000D16FE80 000000013FF4A850 0000000000000000 0000000000000000 0000000000000000 0000000000000000 obs.exe!OBS::MainCaptureThread+0x10
    000000000D16FEB0 000000007723652D 0000000000000000 0000000000000000 0000000000000000 0000000000000000 kernel32.dll!0x7723652d
    000000000D16FEE0 000000007757C521 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!0x7757c521

    A minidump was saved to C:\Users\Giuseppe\AppData\Roaming\OBS\crashDumps\OBSCrashDump2013-03-12_2.dmp.
    Please include this file when posting a crash report.

    List of loaded modules:
    Base Address Module

    Attached is the dump.

    Attached is a screenshot too, where 2 same options appears in Application combobox from Game Capture's config

    All of this happens at the time when press Preview Stream and preview should displayed in OBS window

    EDIT: Attached minidump too.

    Attached Files:

  2. C4nt3r Member

    Well,

    I tried with 473B T11 and now crashed disappear and seems working ok.
  3. Jim

    Jim Developer

    Yea, test 11 functions a bit differently with game capture, I'm not surprised it fixed it.

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