⚠ This is a Testing release! ⚠
These releases should never be used in Production workflows, and you take all responsibility for what happens if you do! We can not guarantee functionality, performance or even stability in Testing releases, which is why they should only be used in Test environments. You can find the latest Production-ready release here.

Please read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.

Support StreamFX on Github Sponsors or Patreon!
GitHub Sponsors Patreon The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?

Changes
  • Fixed AV1 Encoder not setting appropriate default values. (#654)
  • Fixed AV1 Encoder having larger Bitrate overshoot range than allowed. (#654)
  • Updated libAOM to v3.2.0 with all its new improvements. (#660)
  • Fixed NVENC (via FFmpeg) applying VBR settings in CBR mode. (#661)
  • Fixed NVENC (via FFmpeg) hiding QP Minimum/Maximum in CBR mode. (#661)
  • Fixed NVENC (via FFmpeg) constantly replacing settings with old settings when upgrading from 0.8.0 and earlier. (#661)
  • Added Reference Frames setting to NVENC (via FFmpeg). (#661)
  • Fixed FFmpeg Encoders logging incorrect strings for enumeration based settings. (#662)
  • Fixed Dynamic Mask generating recursive filter graphs. (#663)
  • Added 'Portable' installation method to the Windows Installer (#665)
  • Updated StreamFX links in the menu to point at the new resources. (#666)
  • Like
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⚠ This is a Testing release! ⚠
These releases should never be used in Production workflows, and you take all responsibility for what happens if you do! We can not guarantee functionality, performance or even stability in Testing releases, which is why they should only be used in Test environments. You can find the latest Production-ready release here.

Please read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.

Support StreamFX on Github Sponsors or Patreon!
GitHub Sponsors Patreon The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?

Changes
  • Fixed NVIDIA Super Resolution simply breaking instead of selecting a proper scale factor. (#652)
  • Fixed Upscaling and Denoising destroying the Alpha channel of Sources. (#651)
  • Fixed Upscaling and Denoising using the wrong Source Identifiers. (#650)
  • Fixed Denoising processing the exact same image twice. (#649)
  • Fixed Denoising not working with Async Sources and large Sources. (#648)
  • Updated translations from Crowdin. (#639, #647)
  • Updated libAOM to v.3.1.2-882-03b6f69. (#643)
  • Like
Reactions: synthezd
This is a Testing release!
Testing releases should never be used in Production workflows and only be used for Testing, which is why it is called Testing. You will be on your own if you decide to use the Testing release in Production, and very limited support can be given. To get the latest Production-ready release, follow this link.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon GitHub

Changes to Platform Support

StreamFX now requires OBS Studio 27.0.0 (or higher)! (#561)
As we always say to keep everything up to date, the latest version of StreamFX now requires that OBS Studio 27.0.0 (or higher) is being used. If you haven't already updated, now is the time to do so, as you will most likely save us and yourself time by just fulfilling the System Requirements of StreamFX.

Changes to Sources/Filters/Transitions

Video Super-Resolution Filter (#546, #595)
Upscale any Source to higher resolution with the new Video Super-Resolution filter! Whether it is a low resolution Capture Card, a cheap Camera, or even an old stream recording, this filter can help you achieve that extra bit of high definition in your scenes. Get your Just Chatting camera scene looking crisp with this simple filter!

Gaussian Blur now matches actual Gaussian Blur! (#573, #572)
Back when Gaussian Blur was implemented, I attempted to optimize the quality and calculation time, not realizing that doing so actually made the Gaussian Blur implementation no longer function as Gaussian Blur. This has now been fixed, and the Gaussian Blur type now matches the reference implementation. Here is a before and after (Left: StreamFX, Right: Reference).

Changes to Encoders

Other Changes

Added many new Shader examples! (#584, #539)
As Shaders get more and more powerful, more examples are needed to show just what you can do with them, and 0.11 brings a number of new examples to use. @carlosbaraza also ported the "Rounded Rect" Shader from shaderfilter to StreamFX's shader code.

Minor Changes

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
  • Like
Reactions: synthezd
This is a Testing release!
Testing releases should never be used in Production workflows and only be used for Testing, which is why it is called Testing. You will be on your own if you decide to use the Testing release in Production, and very limited support can be given. To get the latest Production-ready release, follow this link.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon GitHub

Changes to Platform Support
StreamFX now requires OBS Studio 27.0.0 (or higher)! (#561)
As we always say to keep everything up to date, the latest version of StreamFX now requires that OBS Studio 27.0.0 (or higher) is being used. If you haven't already updated, now is the time to do so, as you will most likely save us and yourself time by just fulfilling the System Requirements of StreamFX.

Changes to Sources/Filters/Transitions
Video Super-Resolution Filter (#546)
Upscale any Source to a higher resolution with thew new Video Super-Resolution filter! With this you can upscale your lower resolution camera to match the OBS Studio canvas resolution for your Just Chatting scenes to look more High Definition than you really are. At the current moment this filter requires Windows as well as an NVIDIA Turing or Ampere GPU with Tensor capability, as no other Super-Resolution solution exists yet that can be integrated into Open Source software.

Gaussian Blur now matches actual Gaussian Blur! (#573, #572)
When Gaussian blur was implemented I addedan "optimization" to improve accuracy. This "optimization" ended up being very wrong once you exceeded a size of 8, resulting in StreamFX mismatching reference implementations. It has now been replaced by far more accurate code that matches the reference implementation, which may cause some scene setups to look very different. Here is a before and after to compare how different it will be (Left: StreamFX, Right: Reference). As the new code is about twice as expensive to run in real-time, the maximum blur size is now 64, which will still result in a bigger blur than before at the highest setting.

Changes to Encoders

Other Changes


Minor Changes
  • #559, #571, #582: Fixed Blur shaders not compiling correctly on OpenGL, waiting for the fix to be merged upstream.
  • #570, #587, #546: Most of the project was adjusted to match Coding guidelines.
  • #570: All references to NVIDIA now use the correct uppercase name.
  • #545, #549, #556, #558: Translations no longer required proof reading and have been updated.
  • #588: Fixed CUDA being loaded and unloaded rapidly during initialization causing unexpected issues.
  • #584: Added many new Shader examples to the existing ones.

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
  • Like
Reactions: synthezd
This is a Testing release!
Testing releases should never be used in Production workflows and only be used for Testing, which is why it is called Testing. You will be on your own if you decide to use the Testing release in Production, and very limited support can be given. To get the latest Production-ready release, follow this link.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon GitHub

Changes to Platform Support
StreamFX now requires OBS Studio 27.0.0 (or higher)! (#561)
As we always say to keep everything up to date, the latest version of StreamFX now requires that OBS Studio 27.0.0 (or higher) is being used. If you haven't already updated, now is the time to do so, as you will most likely save us and yourself time by just fulfilling the System Requirements of StreamFX.

Changes to Sources/Filters/Transitions
Gaussian Blur now matches actual Gaussian Blur! (#573, #572)
When Gaussian blur was implemented I addedan "optimization" to improve accuracy. This "optimization" ended up being very wrong once you exceeded a size of 8, resulting in StreamFX mismatching reference implementations. It has now been replaced by far more accurate code that matches the reference implementation, which may cause some scene setups to look very different. Here is a before and after to compare how different it will be (Left: StreamFX, Right: Reference). As the new code is about twice as expensive to run in real-time, the maximum blur size is now 64, which will still result in a bigger blur than before at the highest setting.

Changes to Encoders

Other Changes

Minor Changes
  • #559, #571: The Blur filter should now render on OpenGL platforms when Linear types are selected.
  • #570: Most of the project was adjusted to match Coding guidelines.
  • #570: All references to NVIDIA now use the correct uppercase name.
  • #545, #549, #556, #558: Translations no longer required proof reading and have been updated.
Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon GitHub

Changes to Platform Support
OBS Studio 27.0.0 is now the minimum!
Since I always ask StreamFX users to update to the latest OBS Studio version, this version increases the minimum OBS Studio version to 27.0.0. Update OBS Studio before you update StreamFX to prevent any potential data loss or corruption.

StreamFX now works on MacOS 10.15 and later!
Thanks to Elgato sponsoring a MacOS device and cpyarger, the StreamFX project now supports MacOS for the majority of features! Just as with Windows, both the automated and manual Installation methods are available, and the Installation Guide already has been updated with steps for MacOS.

The minimum Ubuntu version is now 20.04!
As Ubuntu 20.04 has been released, the support for 18.04 (and 19.10 by extension) has been permanently dropped. We will continue dropping older platforms as they get improved in order to stay performant on modern systems - there is no point chasing the past, as it will only get further away with time.

Changes to Sources/Filters/Transitions
Source Mirror can now mirror delayed sources!
While the fix for this is more of a work-around, it does what it promises. Source Mirror now has a minimum size of 1x1 which it will never go below, thus allowing it to mirror delayed sources like Display Capture, Video Capture Source, etc.

Color Grading is now much faster!
A lot of work has gone into making Color Grading faster in order to allow more users to use the filter while live streaming or recording. It now has two ways to render the effect, with the first one being "Direct Rendering", and the latter being "#-Bit Look-Up Table" - the new default. The former method is now up to 25% faster than before, while the latter uses up to 75% less GPU time and up to 25% less GPU memory.

You can personally choose to further reduce the GPU impact while sacrificing accuracy by opting for a smaller Look-Up Table. The default accuracy is 8 bits per channel, but you can freely select 6, 4, or even 2 bits per channel. Optionally if you do not like faster rendering, you can also opt for the old "Direct Rendering" method again.

Color Grading's Lift and Gain have been improved.
The Lift functionality of Color Grading was broken since it was added and has finally been fixed. You can now correctly lift the black level or reduce it, as you would have expected. Additionally the ranges for the Lift and Gain options have been adjusted to more sensible values.

Displacement Mapping is no longer available.
This filter was added for personal reasons in the early days of StreamFX, but hasn't seen much use since then. It was planned for deprecation after a reasonable replacement was available, and with the Shader support in 0.9 and later, the replacement is now here. Your existing scene collections that use this filter will still work, but you will not be able to add new Displacement Mapping filters.

Direct Rendering has been added for many Sources/Filters/Transitions!
Direct Rendering in OBS skips a small buffering step in OBS Studio, resulting in slightly better performance in VRAM or Memory-Throughput constrained situations. The gains here should be nothing on good hardware, but somewhat noticable in restricted situations.

Changes to Encoders
The FFmpeg AMD Encoder integration is ready for use!
After several months of testing, the AMD Encoder is now finally ready to be used by everyone! This brings the much coveted zero-copy encoding over to the AMD side. Whether it's high framerate gaming, or GPU heavy applications, AMD users can now enjoy similar performance improvements that NVIDIA users have been enjoying.

Color Information for BT.601, BT.709 and sRGB now matches OBS Studio!
Previously StreamFX used different definitions of some of the standards, which led to users experiencing color differences in streaming and recording. All incorrect or mismatching settings have now been adjusted to match the ones expected by OBS Studio, which should result in higher quality streaming and recording.

Other Changes
Tool-Tips have been replaced with a button to open the Wiki!
In order to improve the user experience, the manual for each feature is now directly accessible via a button in the properties for each feature. This replaces the often outdated tooltips which were difficult to see and had scattered information or wouldn't even render correctly due to their size. Hopefully this should also reduce the technical knowledge required by translators, as it was getting a bit ridiculous how much a translator had to know.

Minor Changes
  • Dynamic Mask: Child Sources are now informed about their activity state.
  • FFmpeg Encoders: Zero-copy encoding should no longer be attempted with formats that aren't zero-copy capable.
  • Platform Support: Unicode characters in user names as well as paths and source names should no longer cause issues.
  • SDF Effects: Improved user experience with the use of property groups in OBS Studio 26.1 and later.
  • Shaders: Rendered results are now correctly cached instead of re-drawn for every view.
  • Shaders: Added a pixelation shader filter example submitted by kilinbox, which allows selective pixelation based on user parameters.
  • Shaders: Various examples have been improved and now work on OpenGL based platforms.
  • Shaders: 'hexagonize.effect' should now produce actual hexagons.
  • Source Mirror: It is now possible to duplicate a Source Mirror without losing settings.
  • Translations: Updated translations from Crowdin. Thanks to all translators!
  • UI: Fixed a bug causing OBS Studio to freeze on Startup when a new version was found.
  • UI: Fixed the "About StreamFX" option disappearing on some platforms.
  • UI: Moved the StreamFX menu to the left of the Help menu.
  • UI: The "About StreamFX" window now holds the most recent information about everyone that has worked or helped with StreamFX.
Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon GitHub

Changes to Platform Support
StreamFX now works on MacOS 10.15 and later!
Thanks to Elgato sponsoring a MacOS device and cpyarger, the StreamFX project now supports MacOS for the majority of features! Just as with Windows, both the automated and manual Installation methods are available, and the Installation Guide already has been updated with steps for MacOS.

The minimum Ubuntu version is now 20.04!
As Ubuntu 20.04 has been released, the support for 18.04 (and 19.10 by extension) has been permanently dropped. We will continue dropping older platforms as they get improved in order to stay performant on modern systems - there is no point chasing the past, as it will only get further away with time.

Changes to Sources/Filters/Transitions
Source Mirror can now mirror delayed sources!
While the fix for this is more of a work-around, it does what it promises. Source Mirror now has a minimum size of 1x1 which it will never go below, thus allowing it to mirror delayed sources like Display Capture, Video Capture Source, etc.

Color Grading is now much faster!
A lot of work has gone into making Color Grading faster in order to allow more users to use the filter while live streaming or recording. It now has two ways to render the effect, with the first one being "Direct Rendering", and the latter being "#-Bit Look-Up Table" - the new default. The former method is now up to 25% faster than before, while the latter uses up to 75% less GPU time and up to 25% less GPU memory.

You can personally choose to further reduce the GPU impact while sacrificing accuracy by opting for a smaller Look-Up Table. The default accuracy is 8 bits per channel, but you can freely select 6, 4, or even 2 bits per channel. Optionally if you do not like faster rendering, you can also opt for the old "Direct Rendering" method again.

Color Grading's Lift and Gain have been improved.
The Lift functionality of Color Grading was broken since it was added and has finally been fixed. You can now correctly lift the black level or reduce it, as you would have expected. Additionally the ranges for the Lift and Gain options have been adjusted to more sensible values.

Displacement Mapping is no longer available.
This filter was added for personal reasons in the early days of StreamFX, but hasn't seen much use since then. It was planned for deprecation after a reasonable replacement was available, and with the Shader support in 0.9 and later, the replacement is now here. Your existing scene collections that use this filter will still work, but you will not be able to add new Displacement Mapping filters.

Direct Rendering has been added for many Sources/Filters/Transitions!
Direct Rendering in OBS skips a small buffering step in OBS Studio, resulting in slightly better performance in VRAM or Memory-Throughput constrained situations. The gains here should be nothing on good hardware, but somewhat noticable in restricted situations.

Changes to Encoders
The FFmpeg AMD Encoder integration is ready for use!
After several months of testing, the AMD Encoder is now finally ready to be used by everyone! This brings the much coveted zero-copy encoding over to the AMD side. Whether it's high framerate gaming, or GPU heavy applications, AMD users can now enjoy similar performance improvements that NVIDIA users have been enjoying.

Color Information for BT.601, BT.709 and sRGB now matches OBS Studio!
Previously StreamFX used different definitions of some of the standards, which led to users experiencing color differences in streaming and recording. All incorrect or mismatching settings have now been adjusted to match the ones expected by OBS Studio, which should result in higher quality streaming and recording.

Other Changes
Tool-Tips have been replaced with a button to open the Wiki!
In order to improve the user experience, the manual for each feature is now directly accessible via a button in the properties for each feature. This replaces the often outdated tooltips which were difficult to see and had scattered information or wouldn't even render correctly due to their size. Hopefully this should also reduce the technical knowledge required by translators, as it was getting a bit ridiculous how much a translator had to know.

Minor Changes
  • Dynamic Mask: Child Sources are now informed about their activity state.
  • FFmpeg Encoders: Zero-copy encoding should no longer be attempted with formats that aren't zero-copy capable.
  • Platform Support: Unicode characters in user names as well as paths and source names should no longer cause issues.
  • SDF Effects: Improved user experience with the use of property groups in OBS Studio 26.1 and later.
  • Shaders: Rendered results are now correctly cached instead of re-drawn for every view.
  • Shaders: Added a pixelation shader filter example submitted by kilinbox, which allows selective pixelation based on user parameters.
  • Shaders: Various examples have been improved and now work on OpenGL based platforms.
  • Shaders: 'hexagonize.effect' should now produce actual hexagons.
  • Source Mirror: It is now possible to duplicate a Source Mirror without losing settings.
  • Translations: Updated translations from Crowdin. Thanks to all translators!
  • UI: Fixed a bug causing OBS Studio to freeze on Startup when a new version was found.
  • UI: Fixed the "About StreamFX" option disappearing on some platforms.
  • UI: Moved the StreamFX menu to the left of the Help menu.
  • UI: The "About StreamFX" window now holds the most recent information about everyone that has worked or helped with StreamFX.

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
This is a Testing release!
Testing releases are not meant for production use and should only be used for testing in isolated and controlled conditions. You can find the latest Production release here.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon button-github

Changes to Platform Support
MacOS 10.15 and newer is now officially supported!
Thanks to Elgato sponsoring a MacOS device and cpyarger, the StreamFX project now supports MacOS for the majority of features! Just as with Windows, both the automated and manual Installation methods are available, and the Installation Guide already has been updated with steps for MacOS.

Ubuntu 18.04 is no longer supported!
As Ubuntu 20.04 has been released, the support for 18.04 (and 19.10 by extension) has been permanently dropped. We will continue dropping older platforms as they get improved in order to stay performant on modern systems - there is no point chasing the past, as it will only get further away with time.

Changes to Sources/Filters/Transitions
Source Mirror can now mirror delayed sources!
While the fix for this is more of a work-around, it does what it promises. Source Mirror now has a minimum size of 1x1 which it will never go below, thus allowing it to mirror delayed sources like Display Capture, Video Capture Source, etc.

Some Sources/Filters/Transitions now support Direct Rendering.
Direct Rendering in OBS skips a small buffering step in OBS Studio, resulting in slightly better performance in VRAM or Memory-Throughput constrained situations. The gains here should be nothing on good hardware, but somewhat noticable in restricted situations.

Color Grading is now much faster!
A lot of work has gone into making Color Grading faster in order to allow more users to use the filter while live streaming or recording. It now has two ways to render the effect, with the first one being "Direct Rendering", and the latter being "#-Bit Look-Up Table" - the new default. The former method is now up to 25% faster than before, while the latter uses up to 75% less GPU time and up to 25% less GPU memory.

You can personally choose to further reduce the GPU impact while sacrificing accuracy by opting for a smaller Look-Up Table. The default accuracy is 8 bits per channel, but you can freely select 6, 4, or even 2 bits per channel. Optionally if you do not like faster rendering, you can also opt for the old "Direct Rendering" method again.

Color Grading's Lift and Gain have been improved.
The Lift functionality of Color Grading was broken since it was added and has finally been fixed. You can now correctly lift the black level or reduce it, as you would have expected. Additionally the ranges for the Lift and Gain options have been adjusted to more sensible values.

Changes to Encoders
The FFmpeg AMD Encoder integration is ready for use!
After several months of testing, the AMD Encoder is now finally ready to be used by everyone! This brings the much coveted zero-copy encoding over to the AMD side. Whether it's high framerate gaming, or GPU heavy applications, AMD users can now enjoy similar performance improvements that NVIDIA users have been enjoying.

sRGB and Rec. 601 color tagging has been fixed.
Due to both standards having multiple definitions, none of which actually perfectly fit anything, footage recorded using these profiles may be played back or converted incorrectly by other tools. This should now no longer be the case, as sRGB has been adjusted to the fixed 2.2 Gamma (due to a lack of an actual sRGB curve in FFmpeg 4.2.x), and Rec. 601 now mimics what PAL regions would experience. This should make recordings of sRGB content look and feel correct, even if we aren't perfect yet.

Other Changes
The tooltips have been replaced with a button to open the Wiki!
In order to improve the user experience, the manual for each feature is now directly accessible via a button in the properties for each feature. This replaces the often outdated tooltips which were difficult to see and had scattered information or wouldn't even render correctly due to their size. Hopefully this should also reduce the technical knowledge required by translators, as it was getting a bit ridiculous how much a translator had to know.

Minor Changes
  • Translations: Updated translations from Crowdin. Thanks to all translators!
  • Fixed a bug causing OBS Studio to freeze on Startup when a new version was found.
  • Added a pixelation shader filter example submitted by kilinbox, which allows selective pixelation based on user parameters.

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
This is a Testing release!
Testing releases are not meant for production use and should only be used for testing in isolated and controlled conditions. You can find the latest Production release here.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Patreon button-github

Notable Changes and Updates:
Official support for MacOS 10.15 and newer!
Thanks to Elgato sponsoring a MacOS device and cpyarger, the StreamFX project now supports MacOS for the majority of features! Just as with Windows, both the automated and manual Installation methods are available, and the Installation Guide already has been updated with steps for MacOS.

Color Grading is now much faster!
A lot of work has gone into making Color Grading faster in order to allow more users to use the filter while live streaming or recording. It now has two ways to render the effect, with the first one being "Direct Rendering", and the latter being "#-Bit Look-Up Table" - the new default. The former method is now up to 25% faster than before, while the latter uses up to 75% less GPU time and up to 25% less GPU memory.

You can personally choose to further reduce the GPU impact while sacrificing accuracy by opting for a smaller Look-Up Table. The default accuracy is 8 bits per channel, but you can freely select 6, 4, or even 2 bits per channel. Optionally if you do not like faster rendering, you can also opt for the old "Direct Rendering" method again.

The FFmpeg AMD Encoder integration is ready for use!
After several months of testing, the AMD Encoder is now finally ready to be used by everyone! This brings the much coveted zero-copy encoding over to the AMD side. Whether it's high framerate gaming, or GPU heavy applications, AMD users can now enjoy similar performance improvements that NVIDIA users have been enjoying.

sRGB and Rec. 601 color tagging has been fixed.
Due to both standards having multiple definitions, none of which actually perfectly fit anything, footage recorded using these profiles may be played back or converted incorrectly by other tools. This should now no longer be the case, as sRGB has been adjusted to the fixed 2.2 Gamma (due to a lack of an actual sRGB curve in FFmpeg 4.2.x), and Rec. 601 now mimics what PAL regions would experience. This should make recordings of sRGB content look and feel correct, even if we aren't perfect yet.

Minor Changes:
  • Updated translations from Crowdin. Thanks to all translators!
  • Dropped Ubuntu 18.04 support due to the system libraries being very outdated for current times.
  • Fixed a bug causing OBS Studio to freeze on Startup when a new version was found.
  • Fixed Source Mirror being unable to mirror delayed Sources due to their size being 0x0 at first.
  • Fixed some Sources/Filters/Transitions incorrectly advertising direct rendering support.
  • Added a pixelation shader filter example submitted by kilinbox, which allows selective pixelation based on user parameters.
  • Added direct rendering support to some Sources/Filters/Transitions, which reduces the rendering overhead slightly.

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
  • Like
Reactions: synthezd
This is a Testing release!
Testing releases are not meant for production use and should only be used for testing in isolated and controlled conditions. You can find the latest Production release here.

Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?

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Notable Changes and Information
Color Grading is now much faster!
A lot of work has gone into making Color Grading faster in order to allow more users to use the filter while live streaming or recording. It now has two ways to render the effect, with the first one being "Direct Rendering", and the latter being "#-Bit Look-Up Table" - the new default. The former method is now up to 25% faster than before, while the latter uses up to 75% less GPU time and up to 25% less GPU memory.

You can personally choose to further reduce the GPU impact while sacrificing accuracy by opting for a smaller Look-Up Table. The default accuracy is 8 bits per channel, but you can freely select 6, 4, or even 2 bits per channel. Optionally if you do not like faster rendering, you can also opt for the old "Direct Rendering" method again.

Official support for MacOS 10.15 and newer!
Thank to Elgato sponsoring an Apple MacBook Pro M1, the project has made massive advancements into supporting the unusual MacOS platform. While the support is still limited, it should work on most up-to-date MacOS machines. This will likely become a core part of StreamFX releases, and the instruction to install StreamFX now feature a MacOS section. Please note that at the current point in time, MacOS support is purely for testing purposes.

The FFmpeg AMD Encoder integration is ready for use!
After several months of testing, the AMD Encoder is now finally ready to be used by everyone! This brings the much coveted zero-copy encoding over to the AMD side. Whether it's high framerate gaming, or GPU heavy applications, AMD users can now enjoy similar performance improvements that NVIDIA users have been enjoying.

OBS should no longer freeze on Startup.
This bug was a result of modern machines getting faster and faster to the point that a thread that we just created a few milliseconds ago is already done with work. Everything that interfaces with Qt has now been moved to a more safe location instead, so that this isn't an issue any more.

Source Mirror can now mirror delayed Sources.
A workaround was added to Source Mirror which increases its minimum size from 0x0 to 1x1. This is a workaround to allow delayed sources, like Display and Window Capture to work, as those usually start with a 0x0 size and then eventually have a proper size.

New pixelation Shader!
The user kilinbox wrote and submitted a pixelation filter shader, now included with future releases of StreamFX! This shader supports specyfing the exact region and pixelation size, so it's a good alternative to the non-destructive nature of Blur.

Support for Ubuntu 18.04 has been dropped.
Due to Ubuntu 18.04 still shipping very outdated libraries that prevent StreamFX from progressing, it's been dropped it in favor of Ubuntu 20.04. You're still free to compile the plugin yourself, but future versions are likely to drop the code support for older libraries and completely move over to up to date versions.

sRGB and Rec. 601 color tagging has been fixed.
Due to both standards having multiple definitions, none of which actually perfectly fit anything, footage recorded using these profiles may be played back or converted incorrectly by other tools. This should now no longer be the case, as sRGB has been adjusted to the fixed 2.2 Gamma (due to a lack of an actual sRGB curve in FFmpeg 4.2.x), and Rec. 601 now mimics what PAL regions would experience. This should make recordings of sRGB content look and feel correct, even if we aren't perfect yet.

Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.
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