'Next Scene' option that activates when timer ends now include a new option to define either a "source list" or "scene list" that will have an infinate cycle. Everytime the timer ends it will reset and switch to the next item restarting the timer. To stop the cycle the timer needs to be stopped. This can be done with a hotkey.
Note: To work with sources, the sources should be nested in a group and the "group name" must be listed in the Source Toggler. This is required so that only the source needed is visible.
This feature is useful for someone who would like to set a timer that will cycle through scenes or sources, for example if you have several different cameras and would like to cycle through them at a specific interval.
Important: The list have to be manually entered and will only work if the source name was correctly defined.
2) Show Current Source Name
There is also a new text source config, that if selected, will show the source/scene name for the current active source/scene.
* Fixed Hotkeys for Script Duplication
* Fixed Media Play to complete when timer ended
* Fixed Looped Media Playback limitation
* Updated fix for User Common FPS (Used to calculate the Stopwatch Milliseconds)
3) Switch Scene to defined scene when "Timer Expires"
4) Render user defined "TIMER END TEXT" when "Timer Expires"
** Stopwatch Timer Only:
1) Split Time Stamps
1.1) Split times rendered in a secondary Text Source defined by the user.
1.2) Various format options available.
Note: Format options limited due to source type features.
** Global Features:
1) Text Effects (Caution Timstamp) defined by the user.
2) Play Media Source (Caution Timstamp) defined by the user.
3) Define max play time (Seconds) for Media sources which have looping enabled (In Media Source properties)
4) Trim Timestamp
5.2) Split Time
6) Start on Source Visible
Any feedback will be great as there might be some issues.
** Contributors & Credits
Although I coded this Script from scratch, much of it was inspered by various other Scripts created by very talented people: